Sunday, December 22, 2013

Parsli WIP

Working on a Zbrush model of a character I plan on taking into Unreal.

Concept:
I was just sketching in Sketchbook and liked the concepts enough to go on and do something with it to challenge myself.

Visualization: 
Although I liked aspects of all of the sketches I decided to go with he middle sketch and did a mock-up for visualization. Drew it up in Photoshop, rigged and animated with Maya, took it into Flash to animate the "pynktricity" then did compositing in After Effects.

Hypothetically I could set up a sprite sheet for Unity and try out the new 2D features. Just a thought. 
Character Sheet:
Admittedly I merely threw the front/side character sheet together since I was eager to get on with the 3D. 



Modeling: 
Finished the 3D model. Parts of the armor are separate geometry goggles, shoudlers, thigh parts etc. but I decided I was just going to extract the leotard part in Zbrush as a subtool. I MIGHT make new hair for her too since there's a possibility that I could end up 3D printing this at Fab Lab.



Zbrush:
Got the leotard part of the outfit done. This kinda gave me an excuse to force myself to use the Edgeloop features in Zbrush. The Leotard went better than I thought it would I just sliced out a poly group as a subtool.


Final-ish Zbrush model. Added some details here and there that weren't in the drawing. Going to mirror everything that's not symmetric (ShoulderPad, LeftEar, etc.) in Maya and slap the eye textures down in Photoshop.




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